Experiment with Binaural and Spatial Audio inside Unreal Engine 4 in Virtual Reality.
I’ve developed the whole level and deployed all Sound and Music.
Here is a small preview of the experience.
After the release of my Sfear & Stereo album, with both Stereo and Spatial audio mixes of the songs, now it is time to create an even different way of delivering music, using Unity. The idea here is to show the different instruments separately so that the viewers/listeners could understand what and which musical instrument […]
Last week I’ve posted about Artificial Intelligence (AI) and got even more interested in how things work and how to create music with this. Both texts are in Portuguese, but you can check them HERE and HERE, using your favorite browser translator. Also, during the whole week, I’ve been listening to some Ambient music here […]
In 1967, American biologist Dr. Roger Payne discovered that whales could sing. And recorded those singing underwater. Amazed by his discovery, he turned those sounds into an album, which is still the top-seller album of natural history recordings ever. But that was only the beginning. After that, the “Save the Whales” foundations spread worldwide, creating the […]
Já viu isso? O artista Zach Liebermann criou um aplicativo baseado no ARkit para Realidade Aumentada que “mostra” sons produzidos no ambiente e mostra a onda sonora no local onde o som foi gerado. Tem algum uso prático atualmente? Por enquanto não muito, mas num futuro próximo, quando a Realidade Aumentada sair definitivamente do celular e […]