My presentation at Stereopsia 2018 in Brussels about Music and Emotion in VR.
Virtual Reality
Sfear & Stereo – The VR music experiment

After the release of my Sfear & Stereo album, with both Stereo and Spatial audio mixes of the songs, now it is time to create an even different way of delivering music, using Unity. The idea here is to show the different instruments separately so that the viewers/listeners could understand what and which musical instrument […]
Virtual Reality – Ao Balanço do Pandeiro inside Unity3D

Spatial Audio example inside Unity (use headphones) Each moving Spectrum is one instrument of the song, and you can teleport inside the scene using HTC Vive’s controllers. For the full song and album – https://spoti.fi/2Lk9piw Soon available via Steam. Cheers, Billy
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Sfear & Stereo in VR

The amazing VR graphic artist Miguelangelo Rosario did some cool animations for my new album, Sfear & Stereo. You can check all of them at his page – HERE And here’s an example of the amazing work he did with Every Day and Every Night. Use your Cardboard or any VR device to watch. Or […]
Sfear & Stereo – A new album with Spatial Audio.

Here’s my new album. Sfear & Stereo. My goals this time, in contrast with my last album, were two: 1-Create music with voice and at least one common instrument for all songs. 2-Use Sfëar, a new plugin to spatialize every music. First, let me explain about the Cover Art, which plays an important role in […]
New Binaural Album preview – Oh Yeah, Uh Yeah.

New album mixed in Stereo and in Binaural, using Sfear as the plug-in for high excellence Spatial positioning. A snippet of the first song mixed in binaural, that will be available soon at Spotify, Deezer, iTunes, Gnarles, Clang, and many others. Use your headphones! More info about Sfear – https://sfear.com/ Cheers! Billy
New VR Game – Dragon Orb

I had the pleasure of working on this Swedish project, and here are some notes about Audio for VR, especially for games where the sound isn’t the main thing. Dragon Orb is a puzzle VR game. Or, copying the explanation at Steam: Dragon Orb is fast-paced arcade game where you are challenged to smash together […]
Europe VR Days 2017 – What’s new?

So, for the third time, I went to Amsterdam to check what was going on at Europe VR Days. The first event in 2015 was great but still small. The second was really great and evolved a lot from the first time. This third year was an awesome experience, not only for learning new things […]
Automated Pleisure – Live Virtual Reality experience

Have you seen the creative process within a Virtual Reality experience? The sensational graphic artist Miguelangelo Rosario held this week a presentation inside the AWE in Munich, showing a lot how we can shape a different world in another dimension. Miguelangelo Rosario is the genius behind Cyberdelics. The whole visual experience is his, all the music […]
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Instamic. A new way of recording audio.

In 2015 at Indiegogo there was this tiny microphone struggling to get funding. Instamic. So there I went and made my thing. Spent some money and helped them funding the production of what was supposed to be a good new and discrete way of recording audio. The size of the microphone is the size of […]