This was the subject of my presentation at Stereopsia 2018 conference last week in Brussels.
The idea is to show some basic examples about how music and sound design can affect the emtions you intend to give to VR users.
Games examples, movies examples, workflows, how-to’s, procedures and some more hints and tips to help Music creators to give the intended mood on their VR projects.
This is the video:
This is the pdf file I used for the presentation:Music_And_Emotion_Stereopsia
And here are the videos I’ve shown, in order of appearance:
And that’s it!
If you have any doubt, please feel free to ask in the comments section.